Once a Science fiction fantasy, the metaverse has come to stay. In Neal Stephenson’s novel “snow crash”, he depicted a virtual universe that would coexist with the physical one. With technological advances, the transformation of human society is close enough to reality. In the metaverse, a user can create an avatar just like a character in a video game. Through the Avatar, the user experiences a digital reality almost as engaging as the physical one. Firstly, some futurists believe that very soon learning platforms will exist in the metaverse.
Use cases of Virtual Experiences
Today, we find the metaverse in many use cases. Virtual fashion exhibitions are on display, virtual concerts attract large audiences and many people have turned to gaming and streaming. These are lucrative and juicy endeavors. There is a full-fledged metaverse with games like Fortnite, Minecraft, and Roblox where there is a lot for players to experience. They can shop, attend events, buy accessories, and others.
Virtual environments and experiences would increase disinformation campaigns, espionage, and surveillance. The competition for control of the metaverse’s physical infrastructure could get out of hand. The nature of the metaverse is such that the borders of the real world are less relevant. This can transform the way people see nation-states. If we do not anticipate the possibilities of conflict, we may put the world order at risk of being replaced by a virtual one.
A Powerful Tool
The metaverse can be a great tool for both in the positive and negative sense. Multiplayer games can aid the spread of fake news and conspiracy theories. However In-game communication and streaming tools finally can be to avenues to spread rumors that target others in ways that are difficult to track. There are concerns that the metaverse could also allow extremist groups to go a step further Above all. Moreover, this is because the virtual environments have immersive layers of text, voice, and visuals. These provide convincing ways to spread unfounded information.
In most metaverse environments, individuals are represented by pseudonymous avatars. It is difficult to know the identity of users. This could enable digital espionage. In the same light, corporations can use the metaverse to conduct surveillance. We have seen states using facial recognition to monitor individuals’ behavior.
The metaverse is expected to grow rapidly in the coming years. It is the next big technology platform that attracts online game makers, social networks, and technology leaders to participate in this growing market. Nike for instance, has invested in building “Nikeland” inside one of the metaverses Similarly platforms. It is a digital space that allows players to put on Nike products and use them for their avatars.
At the same time, there is a growing impact of NFT platforms. We are likely to see the NFTs everywhere in the coming years, including the movies TV shows, and the like. For they are a part of the digital economy and they are becoming mainstream because it allows people to identify with something that is larger than themselves. For instance, fans of a football club can own some memorabilia as NFTs like.
In conclusion, Even though the metaverse might seem to be a buzzword or an overhyped concept, therefore it has the potential to enhance life interactions and experiences beyond physical boundaries.